TEACHING KAZAKH LITERATURE THROUGH GAMIFICATION:EFFECTIVE PRACTICES AND EXPERIENCE
Abstract
This article examines the effectiveness of the author’s program “Gamification - motivation and technologies ofeffective learning,” written in order to arouse the interest of college students in Kazakh literature, as well as the relevanceand prerequisites for the use of game methods, content and expected results.Main issue is that the lack of interest among students in reading works of Kazakh literature negatively affects theirsuccess in mastering the subject.Purpose of the work is to develop a methodologically validated educational resource that will deepen students’understanding of the topics in the course of Kazakh literature and enhance their practical application skills.Research methods: the development of the resource utilized the experience of students from the «Informatics»specialty and involved checking assignments among pedagogical instructors.Key results and their significance: Recommendations are provided for using optimal platforms to effectively implementgamification technology in Kazakh literature lessons, which fosters interest in reading works.Conclusion: The proposed resource can be used in college classes on Kazakh literature as a primary or supplementaryresource. It will help students develop the necessary stable knowledge for further education and professional activity
Keywords
- informatization
- program
- gamification
- information technology
- motivation
- gamification problem of education